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Extended Reality & Assistive HCI

XRCerebral palsyUpper-limb kinematicsBarrier-free design

Overview

Extended reality (XR) can open up new ways to exercise and play, but only if the environment is actually usable by people with movement differences. This thread studies how adults with cerebral palsy interact with XR and exergame environments, combining movement science with human-computer interaction to make these experiences genuinely barrier-free.

Methodology

Selected Outputs